Search found 649 matches
- Wed Sep 18, 2024 4:08 pm
- Forum: Suggestions
- Topic: Fletching Skillcape- Perks
- Replies: 8
- Views: 445
Re: Fletching Skillcape- Perks
"While rushing to attach the arrowheads, you accidentally snap some shafts." (Gain the usual amount of arrows, lose 1-5 extra shafts (random) - 5% proc) "In your haste to fasten the feathers to the shaft, you ruin some of the feathers." (Gain the usual amount of finished bolts/he...
- Wed Sep 18, 2024 3:51 pm
- Forum: Suggestions
- Topic: Fletching Skillcape- Perks
- Replies: 8
- Views: 445
Re: Fletching Skillcape- Perks
- Flat fletching speed boost - needs no explanation. Actually, this is the only one that does need explanation - the cooking cape does the same (with a burn rate penalty that, indeed, is only relevant for sharks and for them it can be negated with cooking gauntlets), and it's no more OP than the he...
- Wed Sep 18, 2024 12:52 pm
- Forum: Suggestions
- Topic: Fletching Skillcape- Perks
- Replies: 8
- Views: 445
Re: Fletching Skillcape- Perks
The mining cape allows resources to be produced faster. The cooking cape allows resources to be produced faster if cooked food is considered resources. The herblore cape allows more resources to be produced than the player pours in. Something like a modest speed boost for attaching arrowheads seems...
- Wed Sep 18, 2024 2:33 am
- Forum: Suggestions
- Topic: Fletching Skillcape- Perks
- Replies: 8
- Views: 445
Re: Fletching Skillcape- Perks
I think Fletching will be my first 99 and I see no perks have been added yet. I have some suggestions I think would be suitable for being a fletching perk. :geek: -Instant Log Cutting: 5-10% chance that logs turn into unstrung bows instantly, skipping the carving process, saving time while training...
- Wed Sep 04, 2024 4:43 pm
- Forum: Off-topic
- Topic: Developers are unhappy
- Replies: 12
- Views: 1809
Re: Developers are unhappy
Programming just isn't for everybody, especially high-pressure situations. The industry definitely has its problems from mismanagement or whatever, but that's true everywhere and won't be fixed. The issue is that a lot of people forced themselves into programming because it was good money, not becau...
- Wed Sep 04, 2024 3:35 pm
- Forum: Off-topic
- Topic: Developers are unhappy
- Replies: 12
- Views: 1809
Re: Developers are unhappy
they should quit and give me more money thanks to the newfound shortage
- Wed Aug 28, 2024 3:35 pm
- Forum: General
- Topic: RuneScape needs bots
- Replies: 56
- Views: 7734
Re: RuneScape needs bots
Having entertained this discussion quite enough, I'm stepping out now. I have actual work to do. Take care.
- Wed Aug 28, 2024 3:33 pm
- Forum: General
- Topic: RuneScape needs bots
- Replies: 56
- Views: 7734
Re: RuneScape needs bots
Nobody is buying gold lol. That's not the issue. Inflating the economy with widespread encouraged botting would just devalue skilling. The ratio of producers to consumers is already in a good spot.
- Wed Aug 28, 2024 3:27 pm
- Forum: General
- Topic: RuneScape needs bots
- Replies: 56
- Views: 7734
Re: RuneScape needs bots
Runescape doesn't need bots and was not designed for them to be an incentivized thing. This entire theory is just people being used to the degraded and inflated economy that has resulted from incessant botting on the live game. The biggest issue I have seen with the economy is not that there isn't ...
- Wed Aug 28, 2024 3:27 pm
- Forum: General
- Topic: RuneScape needs bots
- Replies: 56
- Views: 7734
Re: RuneScape needs bots
Bots sell whatever they come across naturally in the world, as well. It's not like we arbitrarily picked a list of items. The potential is there for just about anything to be put up for sale by a bot.