Search found 575 matches

by Ceikry
Sat Mar 23, 2024 10:22 pm
Forum: Support
Topic: Self Hosting Trade Issue
Replies: 8
Views: 134

Re: Self Hosting Trade Issue

I'll admit there's a bit of sass, but surely you realize how it looks from my perspective. You messed with a bunch of settings that you didn't understand, ran a command you didn't understand, ignored the warning that command gave you and continued to run it anyways, and then came to the live server ...
by Ceikry
Sat Mar 23, 2024 9:09 pm
Forum: Support
Topic: Self Hosting Trade Issue
Replies: 8
Views: 134

Re: Self Hosting Trade Issue

You also were only able to get into a state where that command even exists to begin with by modifying your configuration files.
by Ceikry
Sat Mar 23, 2024 9:09 pm
Forum: Support
Topic: Self Hosting Trade Issue
Replies: 8
Views: 134

Re: Self Hosting Trade Issue

You used the unsupported, unmaintained, and mostly non-functional botscript system in an attempt to run scripts, and ignored the big red warning prompt telling you there would be repercussions for doing so.
by Ceikry
Fri Mar 15, 2024 12:41 pm
Forum: Support
Topic: Account Disabled
Replies: 1
Views: 112

Re: Account Disabled

Lol, you weren't afking. You were botting. You have received permanent bans on them. Try again, without the botting this time.
by Ceikry
Fri Feb 23, 2024 5:03 pm
Forum: General
Topic: Permadeath - Fight Cave & Pest Control is Safe
Replies: 6
Views: 316

Re: Permadeath - Fight Cave & Pest Control is Safe

Yeah, I just felt like being funny.

It's a valid question, there are times where our safe death code malfunctioned and caused improper deaths. It should be noted that these count as bug deaths, and restoring a backup of the save in cases like these is possible.
by Ceikry
Fri Feb 23, 2024 4:19 am
Forum: General
Topic: Permadeath - Fight Cave & Pest Control is Safe
Replies: 6
Views: 316

Re: Permadeath - Fight Cave & Pest Control is Safe

Yes, safe minigames are safe.
Shocking, isn't it?
by Ceikry
Mon Feb 12, 2024 8:49 pm
Forum: Support
Topic: [Single-Player] Slayer Plugin
Replies: 10
Views: 313

Re: [Single-Player] Slayer Plugin

Done!

In future cases, please ping me on discord for client/launcher MRs. I am otherwise unaware of them.
by Ceikry
Mon Feb 12, 2024 2:08 pm
Forum: Support
Topic: [Single-Player] Slayer Plugin
Replies: 10
Views: 313

Re: [Single-Player] Slayer Plugin

Singleplayer ships with an outdated client that is missing functions some plugins need, like the ground one. It's on the todo list to launch the actual saradomin-bundled client for SP, but nobody has gotten to it yet.
by Ceikry
Mon Feb 12, 2024 1:33 pm
Forum: Support
Topic: [Single-Player] Slayer Plugin
Replies: 10
Views: 313

Re: [Single-Player] Slayer Plugin

I don't think the launcher-integrated singleplayer actually uses the listed plugins.
by Ceikry
Mon Feb 12, 2024 4:25 am
Forum: Support
Topic: [Single-Player] Slayer Plugin
Replies: 10
Views: 313

Re: [Single-Player] Slayer Plugin

It shows only if you've recently killed the enemy you are assigned, or you check the progress with the enchanted gem.