Search found 31 matches
- Tue Feb 20, 2024 11:47 pm
- Forum: General
- Topic: How does Calc_Accuracy work?
- Replies: 2
- Views: 367
- Thu Sep 21, 2023 9:44 pm
- Forum: Support
- Topic: No audio on self-built jar file (NixOS)
- Replies: 3
- Views: 1414
Re: No audio on self-built jar file (NixOS)
I'm not that familiar with NixOS, but I did have to add the `alsa` use flag for `dev-java/openjdk-jre-bin` and `dev-java/openjdk-bin` to get audio working for java applications on gentoo. Do NixOS packages have a similar mechanism to use flags for enabling optional features of packages?
- Wed Aug 30, 2023 2:39 pm
- Forum: Discussion
- Topic: [RT4-Client] Noob looking for resources for client development
- Replies: 9
- Views: 3530
Re: [RT4-Client] Noob looking for resources for client development
Theoretically, the plugin could check the quest varps or the varp with the number of quest points, but that would be a client-side check that people could easily remove before compiling the plugin.
- Tue Aug 29, 2023 6:36 pm
- Forum: Feedback
- Topic: Feedback about the deep wilderness changes
- Replies: 6
- Views: 2273
Re: Feedback about the deep wilderness changes
https://gitlab.com/2009scape/2009scape/-/merge_requests/1517 has been merged to master, so it should be applied whenever the next update is. It decreases the drop rate of brawlers to make them only slightly more common than ancient warrior's equipment (which incidentally makes them rarer at lower co...
- Wed May 10, 2023 6:26 pm
- Forum: General
- Topic: A suggestion
- Replies: 6
- Views: 3817
Re: A suggestion
I'm not saying we could add post-2011 content, I'm saying we could remove post-2011 content. The current implementation already has post-2011 content (ancient warrior's gear dropping from revenants and the chaos elemental; which is a change that was introduced in February 2011: https://runescape.wik...
- Wed May 10, 2023 5:24 pm
- Forum: General
- Topic: A suggestion
- Replies: 6
- Views: 3817
Re: A suggestion
How feasible would it be to have the server serve multiple worlds with different configs from the same machine, without having multiple processes (and saving memory by having an immutable parse of the regions shared between worlds)? If we had PvP worlds properly implemented such that there's an auth...
- Thu Apr 20, 2023 6:44 pm
- Forum: Feedback
- Topic: Highscores should be standarized to 1x
- Replies: 6
- Views: 4456
Re: Highscores should be standarized to 1x
I'd be in favour of a highscores view that normalizes to 1x (possibly as the default, possibly as a checkbox toggle), which is a meaningfully different view than filtering to only 1x players. Note that a 5x player normalized to 1x still has an advantage over an actual 1x player: a 5x player with 99 ...
- Sun Feb 19, 2023 10:04 pm
- Forum: Bug Hunting
- Topic: Ghasts sometimes turn into Ulizius npc
- Replies: 1
- Views: 321
Re: Ghasts sometimes turn into Ulizius npc
It looks like `activatePouch` assumes it's being called on an invisible ghast (1052), and tries to turn it into a visible ghast (1053), by incrementing the attacker id. If `activatePouch` is being called on already-visible ghasts, not only does this waste charges, incrementing the id will transform ...
- Fri Feb 17, 2023 7:31 pm
- Forum: Bug Hunting
- Topic: Dragon Halberd not able to range attack over ore
- Replies: 4
- Views: 500
Re: Dragon Halberd not able to range attack
I don't think you can attack over the sulfur vents, but you should be able to attack over the mining rocks.
- Fri Feb 17, 2023 7:14 pm
- Forum: Bug Hunting
- Topic: [Invalid] Decant option from Bob Barter doesn't work, deletes potions
- Replies: 4
- Views: 452
Re: [Invalid] Decant option from Bob Barter doesn't work, deletes potions
Can you provide the exact quantities of potions in the input inventory that result in an incorrect output inventory?