You can do it with proot and a custom config file but it's not something that I plan on adding integration for any time soon.
Basically you run the desktop Linux server in the Termux app and connect to it.
Proof of concept here: https://youtu.be/DGYA3SDH1V8
Search found 33 matches
- Wed Apr 10, 2024 11:11 am
- Forum: Support
- Topic: Mobile singleplayer?
- Replies: 3
- Views: 311
- Wed Jan 03, 2024 3:53 am
- Forum: Support
- Topic: Allow Webosrs to bypass Login limit? (Login limit exceeded when playing on Webosrs.com)
- Replies: 2
- Views: 2783
- Mon Jan 01, 2024 5:50 am
- Forum: Discussion
- Topic: macOS Native HD
- Replies: 5
- Views: 4700
Re: macOS Native HD
edit2: still having trouble going fullscreen, but I can resize the window at least. Swapping between HD and SD is giving graphics artefacts, and shifting where the mouse clicks, so it no longer matches up with the actual mouse icon. But resizing the window seems to fix it. All known documented bugs...
- Mon Nov 13, 2023 7:53 am
- Forum: Discussion
- Topic: macOS Native HD
- Replies: 5
- Views: 4700
Re: macOS Native HD
Note regarding image softness: I was stumped as to why when rendering on a new GLFW window text ingame was crisp and the AWT canvas had obvious aliasing. The answer is the macOS native resolution scaling. If anyone knows a solution to this (other than switching the screen to native unscaled) please ...
- Fri Nov 03, 2023 8:38 am
- Forum: Discussion
- Topic: macOS Native HD
- Replies: 5
- Views: 4700
macOS Native HD
macOS Native HD Release Candidate Available Now! I have a release candidate for macOS Native HD for anyone interested. Using LWJGL 2.9. https://i.imgur.com/QHNuWGs.png Can be loaded right now by replacing 2009scape(.)jar in your home folder [/Users/anon/2009scape]. Hopefully in the future Saradomin...
Giga Lag
Lag today is the worst I've seen on the server. Any insights on this?
Example (1:30PM PST Aug 25) https://youtu.be/1Ybz61TmnWo?si=MDOH36obeyl1uEfG
Example (1:30PM PST Aug 25) https://youtu.be/1Ybz61TmnWo?si=MDOH36obeyl1uEfG
- Thu Aug 17, 2023 7:36 pm
- Forum: Discussion
- Topic: RT4 JOGL => LWJGL OpenGL Bindings + Mobile 2.0
- Replies: 5
- Views: 2449
Re: RT4 JOGL => LWJGL OpenGL Bindings + Mobile 2.0
I do plan on adding vertical and horizontal inset options in the future. Maybe next month. It's a one programming session thing. I'll put that on the todo.
- Thu Aug 10, 2023 10:31 pm
- Forum: Discussion
- Topic: RT4 JOGL => LWJGL OpenGL Bindings + Mobile 2.0
- Replies: 5
- Views: 2449
Re: RT4 JOGL => LWJGL OpenGL Bindings + Mobile 2.0
You can actually do completely custom layouts yourself inside of the app. Top middle of HD screen click tje gear then "custom controls" you can drag the buttons wherever you like or even add more!
- Wed Aug 02, 2023 7:55 am
- Forum: Discussion
- Topic: RT4 JOGL => LWJGL OpenGL Bindings + Mobile 2.0
- Replies: 5
- Views: 2449
RT4 JOGL => LWJGL OpenGL Bindings + Mobile 2.0
Porting JOGL to LWJGL Hello friends! I am making a quick writeup to share my process of porting most of the features of the RT4 client from JOGL to LWJGL. Apparently "It just takes like 20 minutes tops." according to an expert on Rune-Server :) . I started Jul 12, and had it launching und...
- Wed Jun 07, 2023 3:15 pm
- Forum: General
- Topic: SkalFate Construction Fix Appreciation Post
- Replies: 4
- Views: 3355
SkalFate Construction Fix Appreciation Post
SkalFate never gave up on solving the construction bug. SkalFate ultimately uncovered the construction bug. Without SkalFate construction would still be bugged. Every time you teleport to your POH remember the hero SkalFate (and maybe ceikry too) https://media.discordapp.net/attachments/108718291267...