Search found 23 matches
- Mon Sep 19, 2022 5:24 am
- Forum: Discussion
- Topic: [Proposal] Boss Tasks
- Replies: 3
- Views: 960
Re: [Proposal] Boss Tasks
I like boss tasks because I like slayer and it gives me a reason to kill "unpopular" bosses e.g. KQ, KBD, giant mole and so on. I'm not sure if the solution to make these bosses more popular is boss slayer however. A way to fix KQ would be to remove the stupid dchain drop from dust devils ...
- Fri Sep 09, 2022 12:37 pm
- Forum: Discussion
- Topic: Instances and when to use them
- Replies: 2
- Views: 557
Re: Instances and when to use them
"There's a lot of confusion in this post" Yeah you're right... I'll put in some rudimentary implementation for the lever and move on with the rest of the quest. As I implement more, hopefully my understanding improves + I was getting a bit demotivated by being stuck (not knowing which dire...
- Thu Sep 08, 2022 3:14 am
- Forum: Discussion
- Topic: Instances and when to use them
- Replies: 2
- Views: 557
Instances and when to use them
Hey, I've been working on the Temple of Ikov quest and there's a point that you attach a lever handle to a lever bracket to create a lever that can then be pulled. This lever stays pulled and it allows a gate to be opened. Here's some YT vids with timestamps at the point that the lever handle gets a...
- Sat Sep 03, 2022 2:28 pm
- Forum: Discussion
- Topic: Transforming scenery object
- Replies: 8
- Views: 960
Re: Transforming scenery object
Yeah same problem, it doesn't say I have an unhandled interaction, there's just no interaction:
https://cdn.discordapp.com/attachments/ ... backet.mov
https://cdn.discordapp.com/attachments/ ... backet.mov
- Sat Sep 03, 2022 2:22 pm
- Forum: Discussion
- Topic: Transforming scenery object
- Replies: 8
- Views: 960
Re: Transforming scenery object
Oh boy.. I read my code after I posted it and waited for this lol
- Sat Sep 03, 2022 2:19 pm
- Forum: Discussion
- Topic: Transforming scenery object
- Replies: 8
- Views: 960
Re: Transforming scenery object
I'm not sure what code I need to add for this, I added a listener like so: on(Scenery.LEVER_BRACKET_86, SCENERY, "use") { player, bracket -> println("Using lever on bracket...") // Check that I have the lever handle and do something to make this a complete lever return@on true }
- Sat Sep 03, 2022 2:11 pm
- Forum: Discussion
- Topic: Transforming scenery object
- Replies: 8
- Views: 960
Transforming scenery object
Hey, I'm working on the temple of ikov quest. I'm at the part where you attach the lever handle (id 83) to the lever bracket (id 86). I cannot "use" the lever handle on the bracket, it does nothing (my character does not move) and I receive no dialogue saying that there's an unhandled inte...
- Wed Aug 31, 2022 3:32 am
- Forum: Bug Hunting
- Topic: Fremennik Trials
- Replies: 6
- Views: 650
Re: Fremennik Trials
I've marked https://gitlab.com/2009scape/2009scape/-/merge_requests/769 as draft. It's clear that fremmy trials has multiple issues now. We also have some awesome feedback from https://forum.2009scape.org/viewtopic.php?t=31-issue-created-the-fremennik-trials-a-few-points-of-attention. I'm going to t...
- Wed Aug 31, 2022 2:40 am
- Forum: Bug Hunting
- Topic: Prayer Flicking Visual Error
- Replies: 1
- Views: 421
Re: Prayer Flicking Visual Error
Could you provide a video of this? If it's what I encounter, I think it might even be considered an "authentic" bug. Is this because you're fighting an npc with a quick attack speed? re: testing server there's a guide to everything about testing here: https://forum.2009scape.org/viewtopic....
- Tue Aug 30, 2022 3:05 am
- Forum: General
- Topic: Wildy PvP & revenants.
- Replies: 15
- Views: 5326
Re: Wildy PvP & revenants.
The first argument I think is that now we have revenants and therefore the wilderness has a level of "danger". That's true to a certain degree, revs do hit hard and if you're low on food you may very well die. They will not loot your stuff though, you just run back and you've lost nothing....