Double UI size for client

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Rosareven
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Double UI size for client

Post by Rosareven »

Is it possible to double the UI size for the game client? I can't find the option anywhere and I've been having to squint at chat.
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Ceikry
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Re: Double UI size for client

Post by Ceikry »

You can, yes, but currently there's no toggle for such a feature in Saradomin (and it only works with the experimental client).

We *do* plan to add a toggle for this, but until then you need to manually run the client jar via

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cd %UserProfile%\2009scape && java -Dsun.java2d.uiScale=2.0 -jar 2009scape_pazaz.jar
in command prompt.

Bear in mind scaling is not a feature Jagex supported in any way, shape, or form so all usage of it is highly experimental at the moment.
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Rosareven
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Re: Double UI size for client

Post by Rosareven »

Thank you, feels great to see better with bigger UI now! You're right there're some jank to the experimental client, like middle mouse doesn't rotate camera anymore. But this is already much more comfortable to look at.
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Re: Double UI size for client

Post by Ceikry »

Middle mouse does, if you install the plugin.

That's not jank, that's just how the 2009 client was. The experimental client isn't jank, it just has no modifications.

Please refer here to see how to install plugins to get the extra features you want: https://gitlab.com/2009scape/tools/client-plugins
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Re: Double UI size for client

Post by Ceikry »

Ceikry wrote: Tue Oct 11, 2022 9:27 pm Middle mouse does, if you install the plugin.

That's not jank, that's just how the 2009 client was. The experimental client isn't jank, it just has no modifications.

Please refer here to see how to install plugins to get the extra features you want: https://gitlab.com/2009scape/tools/client-plugins
**** No modifications other than adding scaling support and updated graphics libraries
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Re: Double UI size for client

Post by Rosareven »

I did not realise that's what plugins are. Thank you so much! I'm all sorted now.
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Re: Double UI size for client

Post by Ceikry »

Plugins are just the way we chose to extend the client's functionality with the new experimental client.
It means we can keep the actual client's code mostly pure, and still have new features/QOL changes without compromising the authenticity of the client.
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