How long on quests?

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deandrelewis
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How long on quests?

Post by deandrelewis »

Seems like this is the only major missing content of the mod. Hard to play this over ____ since they have all but 1 quest finished but this is the better mod so im conflicted

I know its all volunteer I don't need to be reminded
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Ceikry
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Re: How long on quests?

Post by Ceikry »

Please keep in mind we have rules against discussion of closed source projects such as the one you mentioned. The closed source nature is something we don't wish to promote.

As for your question, they're added as people decide to write them. We generally get them at a pretty steady pace, sometimes we get faster bursts of them.

They are very, very tedious and time consuming to write, so not a huge number of people volunteer to write them.

Also the term "mod" isn't really accurate to what this is. Everything has to be written from scratch, absolutely nothing. It's a remake, from the ground up.
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Re: How long on quests?

Post by Ceikry »

We probably average at around 1-2 quests a month
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deandrelewis
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Re: How long on quests?

Post by deandrelewis »

Skipping quests and just meeting requirements to use items is not fun. frem isles and mm come to mind. also rfd

just my opinion
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Re: How long on quests?

Post by Ceikry »

dang, the requirements automatically update when the quest gets added, so what you're proposing is just taking a bunch of shit away from users until that eventually gets added.
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deandrelewis
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Re: How long on quests?

Post by deandrelewis »

no what i was hoping for was those big quests be top priority
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Re: How long on quests?

Post by Ceikry »

you've got it backwards, all the prereqs have to be implemented first or you're cutting out 90% of the requirements for the items/gear/places/etc in some cases
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Re: How long on quests?

Post by Ceikry »

Recipe for Disaster being a particularly poignant case, in which it requires most of the 100 quests added to the game before it in order for it to be properly completable.
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