___
- Stall Thieving -> Ardougne East Cake Stall (with the NPC): You can perform the Thieving on the Cake stall while standing on-top of the NPC's tile (being visible to the NPC), and immediately talk to the NPC (no dialogue timeout after the Stall thieving/no follow-up guard summoning).
- Same with Fur stall seller (Silk NPC in East ardy works though with guard summoning), and from behind the stall there's basically no hindrance :p (Guards report from front-of stall and walk-off shortly after)
- Random Events (Sandwhich Lady, Genie) when they first-appear start with hostile/ignore dialogue as if they were standing around for a while and ignored
- Pickpocketing stun seems to deactivate sooner than expected (can perform actions while stun spinny animation is still going on, and feels shorter than OSRS/RS3's stun delay with both follow-up pickpocketing and especially after eating and then pickpocketing where the delay should be longer)
- Burying bones and immediately clicking to attack the target timing seems off and (with Lumbridge Cows) I don't get an attack in before the Cow attacks again while holding a Scimitar; also seemingly after burying and clicking to attack when not in-combat. If I delay the next click longer after burying it works; I don't know if it's a client (09's RT4) or server engine delay but that doesn't seem to be a noticeable issue OSRS/RS3 and 2004Scape (similar localhost/low-latency conditions).
- Firemaking back-to-back actions seem notably faster than OSRS (not the instant fire-walk mechanic, but overall faster with less delay; similar like Pickpocketing stun)
- Signpost in East Ardy Market between top Silver and Silk stalls shows "Nothing interesting happens." when trying to Read it
- Pillory random event teleported me to Lumbridge after the event instead of original area (I was directly-behind East Ardy Fur Stall thieving it)
- Yanille bartender during Barcrawl, after giving the card drink, doesn't do anything when trying to Talk again (was trying to buy a drink for later quest; not sure if that's a thing though)
- Pirates in Brimhaven sound like Rats
- Chaos druids have no sounds
- Multiple Vials of water in inv but one Clean guam causes a multi-make interface (seems like it should only do multi with multiple Guam?)