Would be cool if the snailman mode could be added to 2009scape,
Even if just for a temporary event.
Suggestion - Add snailman mode
- RedSparr0w
- Retired Staff
- Posts: 8
- Joined: Thu Aug 11, 2022 1:08 am
- Has thanked: 2 times
- Been thanked: 5 times
- ryannathans
- Staff
- Posts: 502
- Joined: Thu Aug 11, 2022 12:25 am
- Location: ɐᴉlɐɹʇsn∀
- Has thanked: 40 times
- Been thanked: 97 times
Re: Suggestion - Add snailman mode
hey, tileman first (which technically wouldn't require any server code, just client plugin)
- RedSparr0w
- Retired Staff
- Posts: 8
- Joined: Thu Aug 11, 2022 1:08 am
- Has thanked: 2 times
- Been thanked: 5 times
Re: Suggestion - Add snailman mode
Although tileman restrictions could also be forced upon the player with some server side code too
- Red Bracket
- Retired Staff
- Posts: 327
- Joined: Thu Aug 11, 2022 7:18 am
- Location: Varrock West Bank
- Has thanked: 331 times
- Been thanked: 88 times
- Contact:
Re: Suggestion - Add snailman mode
Sparr0w coming in with the pogging ideas.
Would personally love to see more modes in 2009scape as well. Another dumb mode I played on OSRS for a bit was Snakeman Mode, but I think we could do it better. Custom modes are lit.
Would personally love to see more modes in 2009scape as well. Another dumb mode I played on OSRS for a bit was Snakeman Mode, but I think we could do it better. Custom modes are lit.
- Ceikry
- Site Admin
- Posts: 591
- Joined: Wed Aug 10, 2022 11:48 pm
- Location: Draynor Village
- Has thanked: 84 times
- Been thanked: 109 times
Re: Suggestion - Add snailman mode
The issue is mostly that we still have roughly 8 years worth of content to add and mountains of bugs that still need to be fixed.
Nerds