Feedback about the deep wilderness changes
Posted: Tue Aug 29, 2023 12:58 am
This is quite a touchy topic at the moment, isn't it? I don't want to add fuel to the fire, and as such will not be proposing any changes on how the deep wilderness should be handled - I know balancing is a delicate issue, and only want to provide some input based on my perspective.
In order to counter farming for gloves/PvP gear, measures like the deep wilderness threat system were introduced. Since it was insufficient at preventing camping, the threats keep being made more dangerous and aggressive. My worry is that the extreme focus on preventing camping may lead to extreme measures that make the deep wilderness unusable for other purposes, such as clue hunting. The enormous packs of 15+ revenants that now roam the deep wilderness already feel a step removed from the authentic game, but at least they are manageable. However, the recent temporary addition of inauthentic KBDs to the deep wilderness has dissuaded me from doing hard clue steps in the deep wilderness entirely, despite the fact that I was not farming gloves/PvP gear at all.
I just hope that the deep wilderness threat system does not get overtuned to the point where it dissuades casual players and only encourages dedicated campers from entering the deep wilderness, ironically exacerbating the very issue it was meant to solve. Again, I understand this is a delicate and contentious issue, and that not everyone will be happy with the changes that are ultimately made. Developing and testing such changes is an exhausting process, and I'm genuinely grateful to everyone whose work makes this fantastic game possible.
Thanks and regards,
Snowdragon.
In order to counter farming for gloves/PvP gear, measures like the deep wilderness threat system were introduced. Since it was insufficient at preventing camping, the threats keep being made more dangerous and aggressive. My worry is that the extreme focus on preventing camping may lead to extreme measures that make the deep wilderness unusable for other purposes, such as clue hunting. The enormous packs of 15+ revenants that now roam the deep wilderness already feel a step removed from the authentic game, but at least they are manageable. However, the recent temporary addition of inauthentic KBDs to the deep wilderness has dissuaded me from doing hard clue steps in the deep wilderness entirely, despite the fact that I was not farming gloves/PvP gear at all.
I just hope that the deep wilderness threat system does not get overtuned to the point where it dissuades casual players and only encourages dedicated campers from entering the deep wilderness, ironically exacerbating the very issue it was meant to solve. Again, I understand this is a delicate and contentious issue, and that not everyone will be happy with the changes that are ultimately made. Developing and testing such changes is an exhausting process, and I'm genuinely grateful to everyone whose work makes this fantastic game possible.
Thanks and regards,
Snowdragon.