Some monster attack styles not correct

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DebbySaurus
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Some monster attack styles not correct

Post by DebbySaurus »

I've been noticing some monsters not poisoning you when they're supposed to..
As well as Bloodvelds attacks seem to take into account the players melee defenses instead of magic defense.

for bloodvelds specifically, was able to tank them way better in full rune gear with -20 mage defense
with full black d'hide (+80 mage def ish) took way more frequent damage.
tested with multiple runs.

'09 wiki links of Cave slime & bloodvelds for reference:

https://runescape.wiki/w/Bloodveld?oldid=895705
https://runescape.wiki/w/Cave_slime?oldid=885380

Here the full list of mobs I've personally encountered with this Issue, but I assume this would be the case for almost every monster that is poisonous or has an unique attack type.
Zammorak gwd boss poison seems to work fine.

Poison:
  • Cave Slime - ID: 1831
    Kalphite Guardian - ID: 1155
    Cave Crawler - ID: 1600
Other monsters not using the correct attacks:
  • Bloodveld - ID: 1618
Will add onto the list as I discover more or if other people find any.

[Moderation edit: Locking as NPC poison issue has been reported on gitlab several times and magical melee is unimplemented]
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Ceikry
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Re: Some monster attack styles not correct

Post by Ceikry »

It's known, we don't have things like magic-based melee implemented yet, which is what bloodvelds do.
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Ceikry
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Re: Some monster attack styles not correct

Post by Ceikry »

Poison is not an attack style, so it is unrelated to the issue bloodvelds have.
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